public List<GameObject>_yu;public List<Vector3>_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new Vector3 (-2.5f,-0.8f,-0.01f);p6 = new Vector3 (2.5f,0.8f,-0.01f);p7 = new Vector3 (2.5f,0.4f,-0.01f);p8 = new Vector3 (2.5f,0f,-0.01f);p9 = new Vector3 (2.5f,-0.4f,-0.01f);p10 = new Vector3 (2.5f,-0.8f,-0.01f);void Update () {AddDians();CreateFish();}void AddDian(Vector3 dian){_point.Add(dian);}void AddDians(){AddDian(p1);AddDian(p2);AddDian(p3);AddDian(p4);AddDian(p5);AddDian(p6);AddDian(p7);AddDian(p8);AddDian(p9);AddDian(p10);}void CreateFish(){GameObject yu = (GameObject) Instantiate(_yu[Random.Range(0,5)], _point[Random.Range(0,5)], Quaternion.identity);GameObject yu2 = (GameObject)Instantiate(_yu[Random.Range(6,_yu.Count)], _point[Random.Range(6,_point.Count)], Quaternion.identity);iTween.MoveTo(yu,iTween.Hash("x",2.5,"time",4,"EaseType","Linear"));iTween.MoveTo(yu2,iTween.Hash("x",-2.5,"time",4,"EaseType","Linear"));}会出现物体从(0,0,0)产生的问题,而且物体会翻转。求帮助。谢谢。
翻转是因为你都用了一个旋转度Quaternion.identity,这个地方要改为你需要的角度至于位置_point[Random.Range(0,5)],你在初始化之前输出一下,看为什么是000 追问 Quaternion.identity这个地方怎么改需要的角度? 追答 这是个四元数,代表的是transform.rotation,如果你不知道你想要的角度是多少Quaternion,就先调好角度,找个代码输出一下(transform.rotation),在控制台复制输出的四元数,再写入代码中,采纳吧...