学Python中,自我感觉学的还不错的亚子~想做点什么来练练手,然后我疯狂的找各种小游戏的教程源码什么的,于是我就疯狂的找呀找呀,就找到了一大堆,哈哈哈
毕竟我是从小就有一个游戏梦,现在就弥补一下自己小时候没有玩过瘾的游戏补上叭~
提示:爱学习哦,不要沉迷游戏,平时打发一下无聊时间最好啦
拿走源码的还请留言说一下好吗?不管是想学习的想转发的想干啥的,还请都点个赞说一下不,我也找的不容易呀
1、21点数字小游戏展示:
首先配置文件的源码:
'''配置文件''' import os # 一些常量 RED = (255, 0, 0) BLACK = (0, 0, 0) AZURE = (240, 255, 255) WHITE = (255, 255, 255) MISTYROSE = (255, 228, 225) PALETURQUOISE = (175, 238, 238) PAPAYAWHIP = (255, 239, 213) CURRENTPATH = os.getcwd() FONTPATH = os.path.join(CURRENTPATH, 'resources/fonts/font.TTF') AUDIOWINPATH = os.path.join(CURRENTPATH, 'resources/audios/win.wav') AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'resources/audios/lose.wav') AUDIOWARNPATH = os.path.join(CURRENTPATH, 'resources/audios/warn.wav') BGMPATH = os.path.join(CURRENTPATH, 'resources/audios/bgm.mp3') # 数字卡片 # --数字卡片字体颜色 NUMBERFONT_COLORS = [BLACK, RED] # --数字卡片背景颜色 NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --数字卡片字体路径与大小 NUMBERFONT = [FONTPATH, 50] # --数字卡片位置 NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)] # 运算符卡片 # --运算符种类 OPREATORS = ['+', '-', '×', '÷'] # --运算符卡片字体颜色 OPREATORFONT_COLORS = [BLACK, RED] # --运算符卡片背景颜色 OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --运算符卡片字体路径与大小 OPERATORFONT = [FONTPATH, 30] # --运算符卡片位置 OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)] # 按钮卡片 # --按钮类型 BUTTONS = ['RESET', 'ANSWERS', 'NEXT'] # --按钮卡片字体颜色 BUTTONFONT_COLORS = [BLACK, BLACK] # --按钮卡片背景颜色 BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --按钮卡片字体路径与大小 BUTTONFONT = [FONTPATH, 30] # --按钮卡片位置 BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)] # 屏幕大小 SCREENSIZE = (800, 600) # 卡片类型 GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']
游戏源码:
import os import sys import pygame from cfg import * from modules import * from fractions import Fraction '''检查控件是否被点击''' def checkClicked(group, mouse_pos, group_type='NUMBER'): selected = [] # 数字卡片/运算符卡片 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]: max_selected = 2 if group_type == GROUPTYPES[0] else 1 num_selected = 0 for each in group: num_selected += int(each.is_selected) for each in group: if each.rect.collidepoint(mouse_pos): if each.is_selected: each.is_selected = not each.is_selected num_selected -= 1 each.select_order = None else: if num_selected < max_selected: each.is_selected = not each.is_selected num_selected += 1 each.select_order = str(num_selected) if each.is_selected: selected.append(each.attribute) # 按钮卡片 elif group_type == GROUPTYPES[2]: for each in group: if each.rect.collidepoint(mouse_pos): each.is_selected = True selected.append(each.attribute) # 抛出异常 else: raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES)) return selected '''获取数字精灵组''' def getNumberSpritesGroup(numbers): number_sprites_group = pygame.sprite.Group() for idx, number in enumerate(numbers): args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number)) number_sprites_group.add(Card(*args)) return number_sprites_group '''获取运算符精灵组''' def getOperatorSpritesGroup(operators): operator_sprites_group = pygame.sprite.Group() for idx, operator in enumerate(operators): args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator)) operator_sprites_group.add(Card(*args)) return operator_sprites_group '''获取按钮精灵组''' def getButtonSpritesGroup(buttons): button_sprites_group = pygame.sprite.Group() for idx, button in enumerate(buttons): args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button)) button_sprites_group.add(Button(*args)) return button_sprites_group '''计算''' def calculate(number1, number2, operator): operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'} try: result = str(eval(number1+operator_map[operator]+number2)) return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2)) except: return None '''在屏幕上显示信息''' def showInfo(text, screen): rect = pygame.Rect(200, 180, 400, 200) pygame.draw.rect(screen, PAPAYAWHIP, rect) font = pygame.font.Font(FONTPATH, 40) text_render = font.render(text, True, BLACK) font_size = font.size(text) screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2)) '''主函数''' def main(): # 初始化, 导入必要的游戏素材 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(SCREENSIZE) pygame.display.set_caption('24 point —— 九歌') win_sound = pygame.mixer.Sound(AUDIOWINPATH) lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH) warn_sound = pygame.mixer.Sound(AUDIOWARNPATH) pygame.mixer.music.load(BGMPATH) pygame.mixer.music.play(-1, 0.0) # 24点游戏生成器 game24_gen = game24Generator() game24_gen.generate() # 精灵组 # --数字 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # --运算符 operator_sprites_group = getOperatorSpritesGroup(OPREATORS) # --按钮 button_sprites_group = getButtonSpritesGroup(BUTTONS) # 游戏主循环 clock = pygame.time.Clock() selected_numbers = [] selected_operators = [] selected_buttons = [] is_win = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) elif event.type == pygame.MOUSEBUTTONUP: mouse_pos = pygame.mouse.get_pos() selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER') selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR') selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON') screen.fill(AZURE) # 更新数字 if len(selected_numbers) == 2 and len(selected_operators) == 1: noselected_numbers = [] for each in number_sprites_group: if each.is_selected: if each.select_order == '1': selected_number1 = each.attribute elif each.select_order == '2': selected_number2 = each.attribute else: raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order) else: noselected_numbers.append(each.attribute) each.is_selected = False for each in operator_sprites_group: each.is_selected = False result = calculate(selected_number1, selected_number2, *selected_operators) if result is not None: game24_gen.numbers_now = noselected_numbers + [result] is_win = game24_gen.check() if is_win: win_sound.play() if not is_win and len(game24_gen.numbers_now) == 1: lose_sound.play() else: warn_sound.play() selected_numbers = [] selected_operators = [] number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # 精灵都画到screen上 for each in number_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in operator_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in button_sprites_group: if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']: is_win = False if selected_buttons and each.attribute == selected_buttons[0]: each.is_selected = False number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group) selected_buttons = [] each.draw(screen, pygame.mouse.get_pos()) # 游戏胜利 if is_win: showInfo('Congratulations', screen) # 游戏失败 if not is_win and len(game24_gen.numbers_now) == 1: showInfo('Game Over', screen) pygame.display.flip() clock.tick(30) '''run''' if __name__ == '__main__': main()
2、保卫森林大作战啦啦
展示:
首先配置文件的源码:
'''配置文件''' import os '''屏幕大小''' SCREENSIZE = (800, 600) '''图片路径''' IMAGEPATHS = { 'choice': { 'load_game': os.path.join(os.getcwd(), 'resources/images/choice/load_game.png'), 'map1': os.path.join(os.getcwd(), 'resources/images/choice/map1.png'), 'map1_black': os.path.join(os.getcwd(), 'resources/images/choice/map1_black.png'), 'map1_red': os.path.join(os.getcwd(), 'resources/images/choice/map1_red.png'), 'map2': os.path.join(os.getcwd(), 'resources/images/choice/map2.png'), 'map2_black': os.path.join(os.getcwd(), 'resources/images/choice/map2_black.png'), 'map2_red': os.path.join(os.getcwd(), 'resources/images/choice/map2_red.png'), 'map3': os.path.join(os.getcwd(), 'resources/images/choice/map3.png'), 'map3_black': os.path.join(os.getcwd(), 'resources/images/choice/map3_black.png'), 'map3_red': os.path.join(os.getcwd(), 'resources/images/choice/map3_red.png'), }, 'end': { 'gameover': os.path.join(os.getcwd(), 'resources/images/end/gameover.png'), 'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'), 'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'), }, 'game': { 'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'), 'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'), 'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'), 'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'), 'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'), 'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'), 'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'), 'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'), 'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'), 'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'), 'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'), 'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'), 'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'), 'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'), 'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'), 'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'), 'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'), 'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'), 'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'), 'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'), 'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'), 'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'), 'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'), 'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'), 'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'), 'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'), }, 'pause': { 'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'), 'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'), 'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'), }, 'start': { 'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'), 'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'), 'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'), 'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'), 'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'), }, } '''地图路径''' MAPPATHS = { '1': os.path.join(os.getcwd(), 'resources/maps/1.map'), '2': os.path.join(os.getcwd(), 'resources/maps/2.map'), '3': os.path.join(os.getcwd(), 'resources/maps/3.map'), } '''字体路径''' FONTPATHS = { 'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'), 'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'), 'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'), } '''不同难度的settings''' DIFFICULTYPATHS = { 'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'), 'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'), 'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'), }
游戏源码:
import cfg import pygame from modules import * '''主函数''' def main(): pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.AUDIOPATHS['bgm']) pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption("塔防游戏 —— 九歌") # 调用游戏开始界面 start_interface = StartInterface(cfg) is_play = start_interface.update(screen) if not is_play: return # 调用游戏界面 while True: choice_interface = ChoiceInterface(cfg) map_choice, difficulty_choice = choice_interface.update(screen) game_interface = GamingInterface(cfg) game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)]) end_interface = EndInterface(cfg) end_interface.update(screen) '''run''' if __name__ == '__main__': main()
3、超级大的迷宫
展示:
首先配置文件的源码:
'''配置文件''' import os '''屏幕大小''' SCREENSIZE = (800, 625) '''游戏素材''' BGMPATH = os.path.join(os.getcwd(), 'resources/audios/bgm.mp3') HEROPICPATH = os.path.join(os.getcwd(), 'resources/images/hero.png') '''FPS''' FPS = 20 '''块大小''' BLOCKSIZE = 15 MAZESIZE = (35, 50) # num_rows * num_cols BORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625
游戏源码:
import cfg import sys import pygame from modules import * '''主函数''' def main(cfg): # 初始化 pygame.init() pygame.mixer.init() pygame.font.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play(-1, 0.0) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('Maze —— 九歌') font = pygame.font.SysFont('Consolas', 15) # 开始界面 Interface(screen, cfg, 'game_start') # 记录关卡数 num_levels = 0 # 记录最少用了多少步通关 best_scores = 'None' # 关卡循环切换 while True: num_levels += 1 clock = pygame.time.Clock() screen = pygame.display.set_mode(cfg.SCREENSIZE) # --随机生成关卡地图 maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE) # --生成hero hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE) # --统计步数 num_steps = 0 # --关卡内主循环 while True: dt = clock.tick(cfg.FPS) screen.fill((255, 255, 255)) is_move = False # ----↑↓←→控制hero for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: is_move = hero_now.move('up', maze_now) elif event.key == pygame.K_DOWN: is_move = hero_now.move('down', maze_now) elif event.key == pygame.K_LEFT: is_move = hero_now.move('left', maze_now) elif event.key == pygame.K_RIGHT: is_move = hero_now.move('right', maze_now) num_steps += int(is_move) hero_now.draw(screen) maze_now.draw(screen) # ----显示一些信息 showText(screen, font, 'LEVELDONE: %d' % num_levels, (255, 0, 0), (10, 10)) showText(screen, font, 'BESTSCORE: %s' % best_scores, (255, 0, 0), (210, 10)) showText(screen, font, 'USEDSTEPS: %s' % num_steps, (255, 0, 0), (410, 10)) showText(screen, font, 'S: your starting point D: your destination', (255, 0, 0), (10, 600)) # ----判断游戏是否胜利 if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1): break pygame.display.update() # --更新最优成绩 if best_scores == 'None': best_scores = num_steps else: if best_scores > num_steps: best_scores = num_steps # --关卡切换 Interface(screen, cfg, mode='game_switch') '''run''' if __name__ == '__main__': main(cfg)
...未完
太多了,好累呀!喜欢的就去资源里面下载吧 大概十几二十个游戏源码
到此这篇关于二十种Python代码游戏源代码分享的文章就介绍到这了,更多相关Python游戏源代码内容请搜索好代码网以前的文章或继续浏览下面的相关文章希望大家以后多多支持好代码网!