风,从水中掠过,留下粼粼波纹;阳光,从云中穿过,留下丝丝温暖;岁月,从树林中走过,留下圈圈年轮。
俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。
排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。
附源码:
from Tkinter import * from tkMessageBox import * import random import time #俄罗斯方块界面的高度 HEIGHT = 18 #俄罗斯方块界面的宽度 WIDTH = 10 ACTIVE = 1 PASSIVE = 0 TRUE = 1 FALSE = 0 root=Tk();root.title('Russia') class App(Frame): def __init__(self,master): Frame.__init__(self) master.bind('<Up>',self.Up) master.bind('<Left>',self.Left) master.bind('<Right>',self.Right) master.bind('<Down>',self.Down) #master.bind('<Down>',self.Space) master.bind('<space>',self.Space) master.bind('<Control-Shift-Key-F12>',self.Play) master.bind('<Key-F6>',self.Pause) self.backg="#%02x%02x%02x" % (120,150,30) self.frontg="#%02x%02x%02x" % (40,120,150) self.nextg="#%02x%02x%02x" % (150,100,100) self.flashg="#%02x%02x%02x" % (210,130,100) self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red') self.Line=Label(master,text='0',bg='black',fg='red') self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red') self.Score=Label(master,text='0',bg='black',fg='red') #Display time self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red') self.SpendTime=Label(master,text='0.0',bg='black',fg='red') self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2) self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3) self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2) self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3) #Display time self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2) self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3) self.TotalTime=0.0 self.TotalLine=0;self.TotalScore=0 #Game over self.isgameover=FALSE #Pause self.isPause=FALSE #Start self.isStart=FALSE self.NextList=[];self.NextRowList=[] r=0;c=0 for k in range(4*4): LN=Label(master,text=' ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4) LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W) self.NextRowList.append(LN) c=c+1 if c>=4: r=r+1;c=0 self.NextList.append(self.NextRowList) self.NextRowList=[] self.BlockList=[];self.LabelList=[] self.BlockRowList=[];self.LabelRowList=[] row=0;col=0 for i in range(HEIGHT*WIDTH): L=Label(master,text=' ',bg=str(self.backg),fg='white',relief=FLAT,bd=4) L.grid(row=row,column=col,sticky=N+E+S+W) L.row=row;L.col=col;L.isactive=PASSIVE self.BlockRowList.append(0);self.LabelRowList.append(L) col=col+1 if col>=WIDTH: row=row+1;col=0 self.BlockList.append(self.BlockRowList) self.LabelList.append(self.LabelRowList) self.BlockRowList=[];self.LabelRowList=[] #file fw=open('text.txt','a') fw.close() hasHead=FALSE f=open('text.txt','r') if f.read(5)=='score': hasHead=TRUE f.close() self.file=open('text.txt','r+a') if hasHead==FALSE: self.file.write('score line time scorePtime linePtime scorePline date/n') self.file.flush() self.time=1000 self.OnTimer() def __del__(self): #self.file.close() pass def Pause(self,event): self.isPause=1-self.isPause def Up(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE xtotal=0;ytotal=0;count=0 for i in range(HEIGHT): for j in range(WIDTH): if LL[i][j].isactive==ACTIVE: xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 SourceList=[];DestList=[] for i in range(HEIGHT): for j in range(WIDTH): if LL[i][j].isactive==ACTIVE: x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count x=x0-j;y=y0+i if xr>=count/2:x=x+1 if yr>=count/2:y=y+1 SourceList.append([i,j]);DestList.append([x,y]) if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE if x>=0 and x<HEIGHT and y>=0 and y<WIDTH and BL[x][y]==1 and LL[x][y].isactive==PASSIVE:Moveable=FALSE if Moveable==TRUE: for i in range(len(SourceList)): self.Empty(SourceList[i][0],SourceList[i][1]) for i in range(len(DestList)): self.Fill(DestList[i][0],DestList[i][1]) def Left(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE for i in range(HEIGHT): for j in range(WIDTH): if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE if Moveable==TRUE: for i in range(HEIGHT): for j in range(WIDTH): if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0: self.Fill(i,j-1);self.Empty(i,j) def Right(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE for i in range(HEIGHT): for j in range(WIDTH): if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE if Moveable==TRUE: for i in range(HEIGHT-1,-1,-1): for j in range(WIDTH-1,-1,-1): if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0: self.Fill(i,j+1);self.Empty(i,j) def Space(self,event): while 1: if self.Down(0)==FALSE:break def OnTimer(self): if self.isStart==TRUE and self.isPause==FALSE: self.TotalTime = self.TotalTime + float(self.time)/1000 self.SpendTime.config(text=str(self.TotalTime)) if self.isPause==FALSE: self.Down(0) if self.TotalScore>=1000:self.time=900 if self.TotalScore>=2000:self.time=750 if self.TotalScore>=3000:self.time=600 if self.TotalScore>=4000:self.time=400 self.after(self.time,self.OnTimer) def Down(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE for i in range(HEIGHT): for j in range(WIDTH): if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE if Moveable==TRUE: for i in range(HEIGHT-1,-1,-1): for j in range(WIDTH-1,-1,-1): if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0: self.Fill(i+1,j);self.Empty(i,j) if Moveable==FALSE: for i in range(HEIGHT): for j in range(WIDTH): LL[i][j].isactive=PASSIVE self.JudgeLineFill() self.Start() if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE for i in range(4): for j in range(4): self.NextEmpty(i,j) self.Rnd() return Moveable def JudgeLineFill(self): BL=self.BlockList;LL=self.LabelList count=0;LineList=[] for i in range(WIDTH):LineList.append(1) #display flash for i in range(HEIGHT): if BL[i]==LineList: count=count+1 for k in range(WIDTH): LL[i][k].config(bg=str(self.flashg)) LL[i][k].update() if count!=0:self.after(100) #delete block for i in range(HEIGHT): if BL[i]==LineList: #count=count+1 for j in range(i,0,-1): for k in range(WIDTH): BL[j][k]=BL[j-1][k] LL[j][k]['relief']=LL[j-1][k].cget('relief') LL[j][k]['bg']=LL[j-1][k].cget('bg') for l in range(WIDTH): BL[0][l]=0 LL[0][l].config(relief=FLAT,bg=str(self.backg)) self.TotalLine=self.TotalLine+count if count==1:self.TotalScore=self.TotalScore+1*WIDTH if count==2:self.TotalScore=self.TotalScore+3*WIDTH if count==3:self.TotalScore=self.TotalScore+6*WIDTH if count==4:self.TotalScore=self.TotalScore+10*WIDTH self.Line.config(text=str(self.TotalLine)) self.Score.config(text=str(self.TotalScore)) def Fill(self,i,j): if j<0:return if self.BlockList[i][j]==1:self.isgameover=TRUE self.BlockList[i][j]=1 self.LabelList[i][j].isactive=ACTIVE self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg)) def Empty(self,i,j): self.BlockList[i][j]=0 self.LabelList[i][j].isactive=PASSIVE self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg)) def Play(self,event): showinfo('Made in China','^_</font></p> <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"><br></span></span></p> <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"> </span></span></p> <p><br></p>) def NextFill(self,i,j): self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) def NextEmpty(self,i,j): self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) def Distroy(self): #save if self.TotalScore!=0: savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime ,self.TotalScore/self.TotalTime ,self.TotalLine/self.TotalTime ,float(self.TotalScore)/self.TotalLine ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime())) self.file.seek(0,2) self.file.write(savestr) self.file.flush() for i in range(HEIGHT): for j in range(WIDTH): self.Empty(i,j) self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 self.Line.config(text=str(self.TotalLine)) self.Score.config(text=str(self.TotalScore)) self.SpendTime.config(text=str(self.TotalTime)) self.isgameover=FALSE self.isStart=FALSE self.time=1000 for i in range(4): for j in range(4): self.NextEmpty(i,j) def Start(self): if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) self.isStart=TRUE def Rnd(self): self.x=random.randint(1,7) if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) def RndFirst(self): self.x=random.randint(1,7) def Show(self): self.file.seek(0) strHeadLine=self.file.readline() dictLine={} strTotalLine='' for OneLine in self.file.readlines(): temp=int(OneLine[:5]) dictLine[temp]=OneLine list=sorted(dictLine.items(),key=lambda d:d[0]) ii=0 for onerecord in reversed(list): ii=ii+1 if ii<11: strTotalLine+=onerecord[1] showinfo('Ranking', strHeadLine+strTotalLine) def Start(): app.RndFirst();app.Start();app.Rnd() def End(): app.Distroy() def Set(): pass def Show(): app.Show() mainmenu=Menu(root) root['menu']=mainmenu gamemenu=Menu(mainmenu) mainmenu.add_cascade(label='game',menu=gamemenu) gamemenu.add_command(label='start',command=Start) gamemenu.add_command(label='end',command=End) gamemenu.add_separator() gamemenu.add_command(label='exit',command=root.quit) setmenu=Menu(mainmenu) mainmenu.add_cascade(label='set',menu=setmenu) setmenu.add_command(label='set',command=Set) showmenu=Menu(mainmenu) mainmenu.add_cascade(label='show',menu=showmenu) showmenu.add_command(label='show',command=Show) app=App(root) root.mainloop()
本文用Python编写一个简单的俄罗斯方块游戏的好代码教程到此结束。天上最美的是星星,世间最美的是真情。小编再次感谢大家对我们的支持!