1 前置阅读
在阅读本文章之前,你可以先阅读:
- 什么是DDD
2 实现值对象
值对象有两个主要特征:它们没有任何标识。它们是不可变的。
我们举个例子:小明是“浙江宁波”人,小红也是“浙江宁波”人,小王是“浙江杭州”人,在这个例子中,我们把地址可以独立出一个值对象出来,我们会遇到了多个对象是否相同的问题,例如小明和小红的地址应该是相等,小明和小王应该是不相等,这很好理解,我们来看一下例子;
public class Address
{
public string Province;
public string City;
}
var xm = new Address { Province = "浙江", City = "宁波" };
var xh = new Address { Province = "浙江", City = "宁波" };
var xw = new Address { Province = "浙江", City = "杭州" };
Console.WriteLine(xm.Equals(xh));
Console.WriteLine(xm.Equals(xw));
让我们来看看输出结果:
False
False
这个显然不符合我们预期,我们需要重写一下Equals,确保地址值相等的情况下对象相等。
public class Address
{
public string Province;
public string City;
public bool Equals(Address obj)
{
return this.Province.Equals(obj.Province) && this.City.Equals(obj.City);
}
}
var xm = new Address { Province = "浙江", City = "宁波" };
var xh = new Address { Province = "浙江", City = "宁波" };
var xw = new Address { Province = "浙江", City = "杭州" };
Console.WriteLine(xm.Equals(xh));
Console.WriteLine(xm.Equals(xw));
让我们来看看输出结果:
True
False
这个显然符合我们预期了,接下来我们把值对象的Equals方法封装到基类中。
public abstract class ValueObject
{
protected abstract IEnumerable<object> GetEqualityComponents();
public override bool Equals(object obj)
{
if (obj == null || obj.GetType() != GetType())
{
return false;
}
var other = (ValueObject)obj;
return this.GetEqualityComponents().SequenceEqual(other.GetEqualityComponents());
}
}
public class Address : ValueObject
{
public string Province;
public string City;
protected override IEnumerable<object> GetEqualityComponents()
{
yield return Province;
yield return City;
}
}
3 实现实体
实体主要特征:具有唯一标识。
前面我们讲到值对象将特定值都相等的对象视为相等对象,在实体中比较容易理解,标识相等的对象视为相等对象。
public abstract class Entity
{
#region IEntity Members
public abstract Guid Id
{
get; set;
}
#endregion
public override bool Equals(object obj)
{
if (obj == null || !(obj is Entity))
return false;
if (Object.ReferenceEquals(this, obj))
return true;
if (this.GetType() != obj.GetType())
return false;
Entity item = (Entity)obj;
return item.Id == this.Id;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
4 实现聚合根
聚合根与实体的区别,实体只在聚合内部进行操作,聚合根是对外打交道的唯一实体。我们在这里设计时聚合根需要有增改删状态字段。
public enum AggregateState
{
Added = 1,
Updated = 2,
Deleted = 3
}
public abstract class AggregateRoot : Entity
{
#region IAggregateRoot Members
public AggregateState AggregateState { set; get; }
#endregion
}