html5如何实现微信打飞机游戏

对于列车上的人来说,我们这些仰躺着望天的孩子只是呼啸而过的风景他们却不知到这些孩子曾偷偷的哭过多少回。

html5实现微信的打飞机游戏,利用这个小游戏学习一个HTML5吧,这是开发WEB的一个方向

复制代码
代码如下:

// JavaScript Document
var c = document.getElementById("dotu");
var cxt = c.getContext("2d");
var img = newImg("./assets/bg_01.jpg");
var fps;
cxt.drawImage(img,0,0,480,800);

var flivverLog = 0;
var flivver1 = newImg("./assets/flivver.png");
var flivver2 = newImg("./assets/flivver2.png");
var flivver3 = newImg("./assets/flivver3.png");

// 用于记录游戏的时间,越到后面越快
var time1 = 0;
var time2 = 80;

// 积分
var jifen = 0;

function getSudu(){
var number = parseInt(Math.random()*10);
if(number < 5 && number > 0){
return number;
}
return 1;
}
// 飞机的对象
function flivverObj(hp,ewidth,eheight,eimg,esudu){
// 随机的X
this.x = parseInt(Math.random()*460+1);
this.y = 0;
// 血量
this.hp = hp;
// 挨打
this.hit = 0;
// 是否死亡
this.over = 0;

this.width = ewidth;
this.height = eheight;
this.img = eimg;
this.sudu = esudu;
}

// 获取飞机
function getFlivver(type){
switch(type){
case 1:
return new flivverObj(100,50,30,flivver1,getSudu());
case 2:
return new flivverObj(500,70,90,flivver2,getSudu());
case 3:
return new flivverObj(1000,110,170,flivver3,getSudu());
}
}
function cartridge(x,y){
this.x = x;
this.y = y;
}

function gameover(){
window.clearTimeout(fps);
//$('#dotu').fadeOut();
$('.content').css('position','relative');
$('.content').append('<span style="position:absolute; top:5px; left:2px; font-size:150px; color:#cc0000; text-align:center" id="sil"></span>');
$('#sil').html('你').hide().fadeIn(1000,function(){
$(this).html('你屎').hide().fadeIn(1000,function(){
$(this).html('<a rel="nofollow noopener noreferrer" href="javascript:location.reload();" style="color:#cc0000" title="重新开始">你屎了</a>
' + jifen + ' 分').hide().fadeIn();
});
});
}

(function(cxt){
var dotu = {nums:0};
// 用于存放小飞机
var flivver = new Array();
var flivverImg = newImg("./assets/flivver.png");
// 自己
var me = {x:240,y:750};
var meImg = newImg('assets/me.png');
// 子弹
var cartridges = new Array();
var cartridgeImg = newImg('./assets/cartridge.png');

var boo1 = newImg('./assets/boo1.png');
var over = newImg('./assets/over.png');
//
dotu.update = function(){

dotu.setTimes();
// 设置背景
dotu.setBg();
// 设置小飞机
dotu.setFlivver();
// 画自己
dotu.setMe();
// 子弹
dotu.cartridge();


cxt.font = "italic 20px 微软雅黑";
cxt.strokeText("积分:" + jifen, 10, 30);

$('#fjs').html(flivver.length);
$('#zds').html(cartridges.length);
$('#scfj').html("1000/" + time2 + " 毫秒");
}

dotu.setTimes = function(){
time1++ ;
// 100 秒 1个档位
if(time1 == 1000){
time1 = 0;
time2 = (time2 == 20) ? 20 : time2 - 20;
}

}


/**
* 设置移动的背景
*/
dotu.setBg = function(){
dotu.nums++;
if(dotu.nums == 800){
dotu.nums = 0;
}
// 画布的背景
cxt.drawImage(img,0,dotu.nums,480,800);
cxt.drawImage(img,0,dotu.nums - 800,480,800);
}

dotu.setFlivver = function(){
// 生成飞机
if(dotu.nums % time2 == 0){
flivverLog++;
if(flivverLog % 6 == 0){
flivver.push(getFlivver(2));
}else if(flivverLog % 13 == 0){
flivver.push(getFlivver(3));
}else{
flivver.push(getFlivver(1));
}

}

for(a in flivver){



flivver[a].y += flivver[a].sudu;
// 如果超出屏幕将该小飞机删除
if(flivver[a].y > 780){
flivver.splice(a, 1);
}
// 将小飞机画到画布上


// 小飞机死亡
if(flivver[a].over > 0){
flivver[a].over --;

if(flivver[a].over > 20){
cxt.drawImage(boo1,flivver[a].x + flivver[a].width/2 - 20 ,flivver[a].y + flivver[a].height / 2 -10,41,39);
}else if(flivver[a].over > 2){
cxt.drawImage(over,flivver[a].x + flivver[a].width/2 - 20 ,flivver[a].y + flivver[a].height / 2 -10,40,43);
}else{
flivver.splice(a, 1);
}



}else{
cxt.drawImage(flivver[a].img,flivver[a].x,flivver[a].y,flivver[a].width,flivver[a].height);
// 判断自己是否死亡
if( me.x > (flivver[a].x - flivver[a].width + 20) && (me.x) <(flivver[a].x + flivver[a].width - 20) && (me.y) < (flivver[a].y + flivver[a].height + 20) && (me.y + 72) > (flivver[a].y - 20)){
gameover();
}

if(flivver[a].hit > 0){
cxt.drawImage(boo1,flivver[a].x + flivver[a].width/2 - 20 ,flivver[a].y + flivver[a].height / 2 -10,41,39);
//cxt.drawImage(boo1,flivver[a].x + 5 ,flivver[a].y,41,39);
flivver[a].hit--;
}
}

}
}

// 更新自己的距离
dotu.setMe = function(){
cxt.drawImage(meImg,me.x,me.y,64,72);
}

// 更新子弹方法
dotu.cartridge = function(){
if(dotu.nums % 10 == 0){
cartridges.push(new cartridge(me.x + 30,me.y));
}

for(i in cartridges){
// 飞到顶部就将OBJ删除掉
if(cartridges[i].y < 0){
cartridges.splice(i, 1);
continue;
}


cartridges[i].y -= 20;
// 将小飞机画到画布上
cxt.drawImage(cartridgeImg,cartridges[i].x,cartridges[i].y,7,17);

// 子弹碰到飞机的情况
for(j in flivver){
if(flivver[j].over > 0){
continue;
}
if(cartridges[i].x > flivver[j].x && cartridges[i].x < flivver[j].x+ flivver[j].width && cartridges[i].y > flivver[j].y && cartridges[i].y -flivver[j].height < flivver[j].y){

flivver[j].hit = 10;
$('#isdz').html('打中了编号' + j);

if(flivver[j].hp > 1){
flivver[j].hp -= 80;
}else{
flivver[j].over = 40;
jifen += 50000;
}
// 子弹消失
cartridges.splice(i, 1);
break;
}
}
}
}

// 绑定鼠标事件
c.addEventListener('mousemove', function onMouseMove(evt) {
me.x = evt.layerX - $('#dotu').offset().left - 32;
me.y = evt.layerY - 36 ;
$('#sbX').html(me.x);
$('#sbY').html(me.y);
});

fps = setInterval(dotu.update, 1000/100);
}(cxt))


function newImg(src){
var obj = new Image();
obj.src = src;
return obj;
}

//setInterval(h.update, 1000/65);

复制代码
代码如下:

<!DOCTYPE html>
<html xmlns="<a rel="nofollow noopener noreferrer" href="http://www.w3.org/1999/xhtml">http://www.w3.org/1999/xhtml</a>">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>打飞机 - 多途</title>
<script type="text/javascript" src="./jquery.min.1.7.1.js"></script>
<style>
body{padding:0; margin:0; text-align:center}
.content{border:1px #000 solid; width:480px; margin:0 auto; height:800px; display:block; font-size:72px;}
.info,.blog{border:1px #000 solid; position:fixed; top:5px; right:5px; width:150px; text-align:left}
.blog{ left:10px; background:#000; text-align:center; width:100px}
.blog a{ color: #FFF; text-decoration:none; font-size:15px; }
</style>
</head>
<body>
<div class="content"><canvas id="dotu" width="480" height="800"></canvas></div>
<div class="blog"><a rel="nofollow noopener noreferrer" href="/">回到博客首页</a></div>
<div class="info">
鼠标X:<span id="sbX"></span>
鼠标Y:<span id="sbY"></span>
小飞机数:<span id="fjs"></span>
子弹数:<span id="zds"></span>
打中:<span id="isdz"></span>
生成飞机时间:<span id="scfj"></span>

</div>
<script type="text/javascript" src="./dotu_game.js"></script>
</body>
</html>

到此这篇关于html5如何实现微信打飞机游戏就介绍到这了。未来的你,会不会把我看的比自己重。更多相关html5如何实现微信打飞机游戏内容请查看相关栏目,小编编辑不易,再次感谢大家的支持!

标签: 打飞机